We build worlds worth exploring
and tools powerful enough to build them faster than ever.
Algorithmic Games is a small, senior-level studio combining engineering, art, design, and worldbuilding with AI-native tools to create ambitious games at a scale that normally belongs only to huge teams.
We believe the most interesting problems live at the intersection of gameplay feel, visual storytelling, systemic design, and AI tooling. Our flagship project, Doom Protocol, is where those ambitions collide.
What Algorithmic Games Is
We’re a next-generation game studio built around a simple idea: hard problems are more fun when you have the right collaborators .
Instead of a giant permanent staff, we collaborate with expert freelancers across disciplines— engineers, 3D artists, concept artists, technical artists, game designers, quest designers, and worldbuilders.
Our structure is lightweight and modern: minimal bureaucracy, clear specs, deep ownership, and a pipeline designed so humans and AI can build together.
Who We Collaborate With
Building a world like Doom Protocol takes more than code. It takes engineers, artists, designers, and storytellers all pulling in the same direction.
- Gameplay & network engineers
- Tools & pipeline engineers
- Technical designers & scripters
- Systems designers who think in diagrams
- 3D environment & prop artists
- Concept artists & visual dev
- Level & quest designers
- Narrative designers & lore builders
- VFX, UI, and technical artists
If you’re a senior freelancer in any of these areas and you like projects that ask a lot of you, you’re exactly who we want to hear from.
Our AI-Native Pipeline
We don’t just “use AI” as a buzzword. We built our entire process so that humans and AI tools can collaborate cleanly: from engineering and level layout to art direction, lore, and quest structure.
- AI-readable codebase with explicit contracts and invariants.
- Deterministic systems for movement, combat, traps, and scoring.
- Modular room & space design ready for procedural assembly.
- World encyclopedias and design docs structured for LLM support.
- AI-assisted concepting, story seeding, and visual explorations.
The result: less grunt work, faster iteration, and more time spent on the things only humans can do—taste, style, judgment, and creative risk-taking.
Doom Protocol – Five Teams, One Dwarven Megacity
Doom Protocol is our flagship project: a large-scale five-team PvPvE shooter set inside a fully realized dwarven civilization carved into a mountain—complete with housing districts, breweries, cathedrals, industrial forges, raw mining caverns, and a chained dragon in the deep vault.
Players drop from orbit in sci-fi carriers, establish forward operating bases on the slopes, fight through dwarven militia and traps, capture control points, and eventually open their faction’s vault door to challenge the dragon and escape with its relic.
It’s a massive, vertical playground for combat, traversal, and environmental storytelling—built entirely with Synty-style assets and a deep systems backbone.
- Server-authoritative, prediction-first networking.
- Lag-compensated hitscan and deterministic fire flow.
- A mega-map bigger than anything ever built with Synty.
- Trap networks, hazards, and PvE entities interacting with players.
- Five-team scoring, control-point logic, and dragon encounter flow.
- Iconic spaces: breweries, cathedrals, markets, royal halls, arenas.
- Full dwarven culture to define: motifs, signage, rituals, humor.
- Trap visuals, lava, steam, minecarts, dwarven statues and reliefs.
- Quest hooks, side objectives, and faction stories woven through the mine.
- Opportunities to design vistas players will screenshot for years.
If you’re a senior freelancer who loves verticality, systems design, visual storytelling, AI pipelines, modular worldbuilding, and audacious problem-solving , Doom Protocol has more interesting challenges than any single indie project should reasonably contain.
Collaborate With Algorithmic Games
We’re always interested in hearing from senior freelancers across engineering, art, design, and narrative who want to work on ambitious, technically rich projects like Doom Protocol.
Tell us who you are, what you’re exceptional at, and which kinds of problems you’d love to tackle—networking, combat feel, level design, concept art, environment building, quest systems, lore, tools, or something else entirely.
Email: hello@algorithmicgames.com
Include links to your portfolio, GitHub, ArtStation, itch.io, or anything else that shows the kinds of worlds, systems, or tools you like to build.